02 · Sculpture and Audio
Hypnagogia
The installation is an immersive, tent-like enclosure that the viewer physically enters and sits inside. It stages a descent from a dream state into an anxiety-nightmare state.
The calm, organic contour projections shift both visually and sonically, into something more agitated and unstable. A VR layer feeds in a live, distorted view of the outside world.
A custom audio track I composed was fed into TouchDesigner, which analyzed it in real time to drive the reactive projected visuals and the subpack’s haptic output.
01 · Problem
The problem
We needed to make a viewer physically feel a shift from calm to anxious. Not describe it, but put their body inside it.
It had to work across sculpture, projection and audio at once, as a team, with no single medium able to carry the effect on its own.
Where it started
The enclosure was built from a teammate’s early sketch. The shape mattered. It had to be something you enter and sit inside, low enough to feel close.
02 · Process
What I tried
We tested projected visuals directly onto the interior construction, to see how the organic contour projections read once you were sitting inside them.
In parallel I prototyped several audio compositions and helped set up the VR layer that feeds in a live, distorted view of the outside world.
03 · Sound
The audio
The final composition is what drives everything else in the room.
Final audio used in the full experience
04 · Revision
What I changed
Early on, the audio and visuals just played alongside each other.
I re-routed my composed track through TouchDesigner so it analyzes the audio in real time and drives both the projected visuals and the subpack’s haptic output directly, instead of two tracks running independently and drifting apart.
05 · Intent
Why
A nightmare is not something you watch. It is something that happens to you.
Making the visuals and haptics audio-reactive in real time was the only way the descent could feel like it was escalating because of what was happening around the visitor moment to moment, rather than watching a fixed timeline play out.
- Medium
- Sculpture and Audio
- Year
- 2026
- Course
- MAT 111 FS
- Team
- Claudia Silva, Melany Veliz, Aliyah Miller, Roberto Ortiz, Christopher Mai