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Immersive Nightmare Experience

Sculpture and audio | 2026 | MAT 111 FS | Claudia Silva, Melany Veliz, Aliyah Miller, Roberto Ortiz, Christopher Mai

A tent-like enclosure the viewer sits inside, staging a descent from a dream state into an anxiety-nightmare state.

The problem

We needed to make a viewer physically feel a shift from calm to anxious - not describe it, but put their body inside it - working across sculpture, projection, and audio at once, as a team, with no single medium able to carry the effect on its own.

What I tried

We built the tent-like enclosure from a teammate's early concept sketch, then tested projected visuals directly onto the interior construction to see how the organic contour projections read once you were sitting inside them. In parallel I prototyped several audio compositions and helped set up a VR layer that fed in a live, distorted view of the outside world.

What I changed

Early on, the audio and visuals just played alongside each other. I re-routed my composed track through TouchDesigner so it analyzes the audio in real time and drives both the projected visuals and the subpack's haptic output directly, instead of the two tracks running independently and drifting apart.

Why

A nightmare isn't something you watch, it's something that happens to you. Making the visuals and haptics audio-reactive in real time was the only way the "descent" could feel like it was escalating because of what was happening around the visitor moment to moment, rather than just watching a fixed timeline play out.